Doki (Gr 1-2 Social Studies)
When Mundi is asked to house-sit a really 'special' home, Doki wonders... what's so
special about it? They head over to the 'Smart House' across the lake, to find out! It turns out to be a high-tech house, full of interconnected gadgets. Oto gets over-excited and tries to 'improve' the home's security system, but accidentally damages it, causing stress for Mundi. Instead of giving him the chance to fix his mistake, she banishes him back to the clubhouse. But she soon wishes she hadn't, when Fico and Doki accidentally trip the security system, trapping them all inside!
When Doki is foiled by a 'windmill' on Oto's mini-golf course, the Team realizes that they don't actually know... what do real windmills do? Doki wants to find out, so he and Fico pack their putters and the whole team heads off to Holland, In the Netherlands. But golf is even harder in this windy country, and a stray ball damages a dike, forcing Doki and Fico to plug the leaks with their fingers! Fortunately, the others have learned what Dutch windmills are really for pumping water away. Doki has learned to fix little problems before they become big ones.